
#Options related to player's death
[player_death]
	#Whether to unlock access to a grave if the player has been killed by another player [false/true|default:true]
	pvp_unlock_grave = true
	#Whether to handle player death [false/true|default:true]
	handle_player_death = true
	#Whether to restore beneficial effects after a player dies [false/true|default:true]
	restore_effects_on_death = false
	#Only abandoned graves can have losses of items (based on the decay_time) [false/true|default:true]
	loss_on_death_only_for_abandoned_grave = true
	#Only stackable items can be lost on death [false/true|default:true]
	loss_on_death_only_for_stackable_items = true
	#Prevents death outside the borders of the world [false/true|default:true]
	prevent_death_outside_world_border = true
	#Prevents death outside the build height [false/true|default:false]
	prevent_death_outside_build_height = false
	#Allows to fill an existing grave instead of creating a new one [false/true|default:true]
	allow_to_fill_existing_grave = true
	#Caps the duration of Ghostly Shape effect to 10 seconds when teleporting with a Grave's Key [false/true|default:true]
	nerf_ghostly_shape_teleport_with_key = true
	#Cancel the Ghostly Shape effect when colliding an enemy [false/true|default:true]
	nerf_ghostly_shape_enemy_collision = true
	#Cancel the Ghostly Shape effect when opening a chest [false/true|default:true]
	nerf_ghostly_shape_open_chest = true
	#Cancel the Ghostly Shape effect when breaking a block [false/true|default:true]
	nerf_ghostly_shape_break_block = true
	#The radius in which items should be collected when a grave is spawned [1..10|default:5]
	#Range: 1 ~ 10
	sniffer_range = 5
	#The chance that creatures appear after the contents of a grave are retrieved [0..100|default:0]
	#Range: 0 ~ 100
	chance_mob_on_grave_recovery = 0
	#Percent of stolen experience by killing a player when PvP mode is enabled [0..100|default:30]
	#Range: 0 ~ 100
	pvp_stolen_xp = 30
	#Knowledge of Death loss on death [0..500|default:0]
	#Range: 0 ~ 500
	knowledge_loss = 0
	#The chance that some items are lost on death [0..100|default:0]
	#Range: 0 ~ 100
	chance_loss_on_death = 0
	#The percentage of items that are lost on death [0..100|default:0]
	#Range: 0 ~ 100
	percent_loss_on_death = 0
	#Graveless Areas
	no_grave_location = ["0, -300, 0, minecraft:overworld, 20"]

#Options related to player's alignment
[alignment]
	#Points for freeing a soul in a receptacle [0..50|default:10]
	#Range: 0 ~ 50
	points_free_soul_receptacle = 10
	#Points for plundering a player's grave [-50..0|default:-2]
	#Range: -50 ~ 0
	points_plunder_player_grave = -2
	#Points for zombie villager exorcism [0..50|default:3]
	#Range: 0 ~ 50
	points_exorcism_zombie_villager = 3
	#Points for killing a villager (or minecolonies citizen) [-50..0|default:-3]
	#Range: -50 ~ 0
	points_kill_villager = -3
	#Points for killing a raider [0..20|default:1]
	#Range: 0 ~ 20
	points_kill_raider = 1
	#Points for tablet of cupidity [-20..0|default:-2]
	#Range: -20 ~ 0
	points_tablet_of_cupidity = -2
	#Points for Pray of Protection [0..50|default:2]
	#Range: 0 ~ 50
	points_pray_of_protection = 2

#Miscellaneous options
[general]
	#Allows teleportation to other dimensions [false/true|default:true]
	teleport_dim = true
	#Increases the minimum time without sleeping for phantom spawn around player based on their level in Knowledge of Death [false/true|default:true]
	knowledge_reduce_phantom_spawn = true
	#Allows players to be hurt by special damages related to some items [false/true|default:true]
	allow_beyond_the_grave_damage = true
	#Minimum time without sleeping for phantom to spawn around players [1200..MAX|default:72000]
	#Range: > 1200
	time_for_phantom_spawn = 72000
	#Cooldown in minutes to use the command tbrequestteleport [-1..1440|default:-1]
	#Range: -1 ~ 1440
	cooldown_request_teleport = -1
	#Cooldown in minutes to use the command tbteleportdeath [-1..1440|default:-1]
	#Range: -1 ~ 1440
	cooldown_teleport_death = -1
	#Cooldown in minutes to use the command tbbind [-1..1440|default:-1]
	#Range: -1 ~ 1440
	cooldown_teleport_bind = -1
	#Beneficial effects that can't used by certain features such as ankh of pray, lollipop, scroll of preservation, alchemy perk and magic siphon enchantment
	unhandled_beneficial_effects = ["astralsorcery:potiontimefreeze"]
	#Harmful effects that can't used by certain features such as tablet of cupidity and the enchantment plague bringer
	unhandled_harmful_effects = ["minecraft:nausea"]

#Allows to define the conditions for a village siege to begin
[village_siege]
	#Allows to handle village sieges [false/true|default:true]
	handle_village_siege = true
	#Logs the different states of a village siege while searching for an adequate place [false/true|default:false]
	log_siege_state = false
	#The creatures of the siege have a glowing effect (only uses this for test purposes) [false/true|default:false]
	glowing_creature_test = false
	#Allows to use the positions of creative players to define the siege location [false/true|default:true]
	allow_creative_players_for_siege = true
	#Undeads always wear a helm when sieging [false/true|default:false]
	undead_wear_helm_in_siege = false
	#Mobs in siege are persistent [false/true|default:false]
	persistent_mob_in_siege = false
	#Shuffles the list of players before testing the siege location [false/true|default:true]
	shuffle_players_for_siege = true
	#Chance for a siege to occur [0..100|default:10]
	#Range: 0 ~ 100
	siege_chance = 10
	#Maximum of creatures appearing in a siege [0..100|default:20]
	#Range: 0 ~ 100
	siege_max_creature = 20
	#Delay in seconds for a second test of siege when the first failed [0..1200|default:200]
	#Range: 0 ~ 1200
	delay_siege_test = 200

#For settings related to magic items
[magic_item]
	#Damaged items can be recycled with the Book of Recycling
	can_recycle_damaged_item = true
	#The items that can't be recycled by the Book of Recycling
	denied_item_to_recycle = []
	#Allows lost tablets to find locations outside the current world [false/true|default:true]
	lost_tablet_search_outside_world = true
	#Allows lost tablets to find modded structures [false/true|default:true]
	lost_tablet_modded_structure = true
	#The structures that can't be discovered by lost tablets
	lost_tablet_denied_structures = []
	#Duration of voodoo poppet's effects in seconds when preventing death [5..60000|default:60]
	#Range: 5 ~ 60000
	duration_voodoo_poppet_effects = 60

#For settings related to decorative tombs and magic items
[decorative_grave]
	#Allows to replace a grave plate already set on a grave [false/true|default:true]
	can_replace_grave_plate = true
	#Allows the merchant grave gardian [false/true|default:true]
	allow_grave_gardian = true
	#Minimum distance between Grave Gardians to spawn [10..200|default:100]
	#Range: 10 ~ 200
	distance_between_grave_guardian = 100
	#Time in minutes for a Grave Guardian to restock its offers [1..1000|default:60]
	#Range: 1 ~ 1000
	restock_time_grave_guardian = 60
	#Time in minutes to check if a soul appears on a grave [1..10000|default:30]
	#Range: 1 ~ 10000
	time_soul = 30
	#Chance on 1000 that a soul appears on a grave [0..1000|default:100]
	#Range: 0 ~ 1000
	chance_soul = 100
	#Chance to receive a random beneficial spell effect when praying near a grave [0..100|default:30]
	#Range: 0 ~ 100
	chance_pray_reward = 30

#Allows to customize or disable the enchantments
[enchantments]
	#The wearer is also affected by the effect if his alignment is not bad [false/true|default:true]
	nerf_plague_bringer = true
	#Maximum duration of stolen effects in minutes [1..MAX|default:60]
	#Range: > 1
	max_duration_magic_siphon = 60
	#Duration of applied effects in seconds [1..MAX|default:10]
	#Range: > 1
	duration_plague_bringer = 10
	#Defines if players can steal effects to others players. If nerfed, the stolen effect duration is limited to 10% of the initial effect [ALLOW/NERFED/DISALLOW|default:ALLOW]
	#Allowed Values: ALLOW, NERFED, DISALLOW
	magic_siphon_on_player_rule = "ALLOW"

#Options related to the command recovery and auto-save of players
[recovery]
	#Enables to backup automatically players [false/true|default:true]
	recovery_player_enable = true
	#Backup players on death [false/true|default:false]
	backup_on_death = true
	#Time in minutes between players' backups [10..1000|default:40]
	#Range: 5 ~ 1000
	recovery_player_timer = 19
	#Maximum number of backups per player [5..100|default:15]
	#Range: 5 ~ 100
	recovery_player_max_saves = 15
	#Log when players are automatically back up [false/true|default:false]
	log_auto_backup = false

#Allows to change the chance to drop some items
[loot]
	#Chance on 1000 to receive a voodoo poppet on undead boss [0..1000|default:100]
	#Range: 0 ~ 1000
	chance_voodoo_poppet_on_boss = 100
	#Chance on 1000 to receive a random scroll on undead boss [0..1000|default:100]
	#Range: 0 ~ 1000
	chance_random_scroll_on_boss = 100
	#Chance on 1000 to receive a familiar receptacle on undead boss [0..1000|default:100]
	#Range: 0 ~ 1000
	chance_familiar_receptacle_on_boss = 100
	#Chance on 1000 to receive a Soul Receptacle on undead boss [0..1000|default:50]
	#Range: 0 ~ 1000
	chance_soul_receptacle_on_boss = 50
	#Chance on 1000 for undead mobs to drop Grave's Dust [0..1000|default:100]
	#Range: 0 ~ 1000
	chance_grave_dust = 100
	#Maximum xp rewarded with a Lost Page of Erdös [1..200000|default:2000]
	#Range: 1 ~ 200000
	max_xp_lost_page = 2000
	#Entities that can't found as loot in a Familiar Receptacle
	unhandled_tameable_entities = []

#Allows to enable some features related to others mods
[compatibility]
	#Allows to auto-equip the slots from Curio mod [false/true|default:true]
	curio_auto_equip = true
	#Allows to provide a default support for bundle in Curio mod [false/true|default:true]
	curio_bundle_support = true
	#Keeps the cosmetic armor when you die [false/true|default:true]
	keep_cosmetic_armor = true
	#Ensure the potion effects to stay on the player after returning from end conquered [false/true|default:true]
	preserve_effects_on_return_end_conquered = true

